EverQuest (1999)
EverCrack, EQ1, EQ, EQ Live
| Release Date: | 1999, March 16 |
| Alternative Titles: | EverCrack, EQ1, EQ, EQ Live |
| Countries: | United States of America, United States of America |
| Publishers: | Sony Online Entertainment, Daybreak Game Company |
Description:
Keywords:
martial arts
tribe
robbery
rivalry
anthropomorphism
turtle
murder
snake
gorilla
bloody
death
steam
online
artificial intelligence
revenge
snow
day/night cycle
boss fight
playing cards
human
polygonal 3d
bow and arrow
wasd movement
melee
auto-saving
real-time combat
a.i. companion
suicide
poverty
ambient music
dual wielding
sex work
bartender
ghosts
swimming
potion
theft
particle system
stealth kill
invisibility
pickpocketing
moving bodies
assassin
magic
instant kill
betrayal
bread
non-player character
multiple gameplay perspectives
bird
dog
lock picking
optional objective
vampire
summoning support
elves
traps
torture
dwarves
trolls
necromancy
attributes
customizable characters
shopping
loot gathering
party system
panther
bards
minotaurs
character creation
moral decisions
side quests
commerce
healer
shape-shifting
fetch quests
mana
scripted events
paladins
gnome
barbarians
status effects
ghoul
dark elves
conjuration
illusion
mercenary
wizards
military
undead
tank
good vs evil
throwing weapons
customization
upgradeable weapons
goblins
regenerating health
tactician
exploration
disease
organized crime
mummy
insanity
dancing
slavery
racism
rivaling factions
skeletons
werewolves
questing
law
severed limbs
bounty hunting
vampirism
framing
resurrection
game critics awards
leveling up
hunting
grinding
robots
cult
rat
pick your gender
level cap
two-handed weapons
pay-to-play
neutral
gambling
hand-to-hand combat
invisible wall
tentacles
poisoning
movement penalty
kill quest
wolf
corpse
escort mission
falling damage
stat tracking
secret area
animal companions
banned
bribery
item combination
hotkey
controversy
never-ending
chessboard
fire manipulation
cockroach
hidden room
boar
adamantium
crafting
merchants
amphibian humanoid
treasure chest
useable vehicles
invisible enemy
disorientation
crime fighting
religion
teleportation
economy
underwater gameplay
respawning
floating island
atheism
fireworks
swarming enemies
shark
temporary invincibility
multiple enemy boss fights
camping
spider
inconvenient malfunction
moving platforms
ufo
war
planet
giants
player vs player
orcs
sacrifice
spellcaster
beetle
fairy
invented language
conspiracy
farming
archery
bats
warriors
trainer
centaurs
shaman
rangers
pirates
guild
alchemy
gods
duel
smuggling
summoners
levitation
optional lore
danger zone
level by doing
mythology
lion
active ability
book adaptation
behind the waterfall
persistent world
sailing
alligator
sabotage
camera control
monster capturing
pets
platinum
meditation
optional boss
basilisks
cooking
dice
villain turned good
dinosaurs
dinosaur riding
blindness
super speed
training
character select screen
fishing
billiards
text dialogue
lunar cycle
griefing
ogres
player vs environment
parrying
heal over time
raiding
crowd control
corruption
damage over time
musicians
interactive achievement awards 2000
fashion
artifacts
supply and demand
custom ui
passive ability
polar bear
classic
nightmare
mud
mosquito
rhinoceros
turkey
leopard
walking through walls
real-time waiting
drawbridge
sphinx
berserkers
moat
pickpocketing anatomy
graphics overhaul
armadillo
geomancer
power leveling
no game pause
foraging
tarantula
dragon kill points
phylactery
nocturnality