EverQuest (1999)

EverQuest (1999)

EverCrack, EQ1, EQ, EQ Live

Release Date: 1999, March 16
Alternative Titles: EverCrack, EQ1, EQ, EQ Live
Countries: United States of America, United States of America
Publishers: Sony Online Entertainment, Daybreak Game Company

Description:

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).

Keywords:

martial arts tribe robbery rivalry anthropomorphism turtle murder snake gorilla bloody death steam online artificial intelligence revenge snow day/night cycle boss fight playing cards human polygonal 3d bow and arrow wasd movement melee auto-saving real-time combat a.i. companion suicide poverty ambient music dual wielding sex work bartender ghosts swimming potion theft particle system stealth kill invisibility pickpocketing moving bodies assassin magic instant kill betrayal bread non-player character multiple gameplay perspectives bird dog lock picking optional objective vampire summoning support elves traps torture dwarves trolls necromancy attributes customizable characters shopping loot gathering party system panther bards minotaurs character creation moral decisions side quests commerce healer shape-shifting fetch quests mana scripted events paladins gnome barbarians status effects ghoul dark elves conjuration illusion mercenary wizards military undead tank good vs evil throwing weapons customization upgradeable weapons goblins regenerating health tactician exploration disease organized crime mummy insanity dancing slavery racism rivaling factions skeletons werewolves questing law severed limbs bounty hunting vampirism framing resurrection game critics awards leveling up hunting grinding robots cult rat pick your gender level cap two-handed weapons pay-to-play neutral gambling hand-to-hand combat invisible wall tentacles poisoning movement penalty kill quest wolf corpse escort mission falling damage stat tracking secret area animal companions banned bribery item combination hotkey controversy never-ending chessboard fire manipulation cockroach hidden room boar adamantium crafting merchants amphibian humanoid treasure chest useable vehicles invisible enemy disorientation crime fighting religion teleportation economy underwater gameplay respawning floating island atheism fireworks swarming enemies shark temporary invincibility multiple enemy boss fights camping spider inconvenient malfunction moving platforms ufo war planet giants player vs player orcs sacrifice spellcaster beetle fairy invented language conspiracy farming archery bats warriors trainer centaurs shaman rangers pirates guild alchemy gods duel smuggling summoners levitation optional lore danger zone level by doing mythology lion active ability book adaptation behind the waterfall persistent world sailing alligator sabotage camera control monster capturing pets platinum meditation optional boss basilisks cooking dice villain turned good dinosaurs dinosaur riding blindness super speed training character select screen fishing billiards text dialogue lunar cycle griefing ogres player vs environment parrying heal over time raiding crowd control corruption damage over time musicians interactive achievement awards 2000 fashion artifacts supply and demand custom ui passive ability polar bear classic nightmare mud mosquito rhinoceros turkey leopard walking through walls real-time waiting drawbridge sphinx berserkers moat pickpocketing anatomy graphics overhaul armadillo geomancer power leveling no game pause foraging tarantula dragon kill points phylactery nocturnality