Final Fantasy VIII (1999)

Final Fantasy VIII (1999)

Финальная Фантазия 8, FINAL FANTASY VIII, Final Fantasy 8, FFVIII, FF8, 最终幻想8, 太空戰士 8

Release Date: 1999, February 11
Alternative Titles: Финальная Фантазия 8, FINAL FANTASY VIII, Final Fantasy 8, FFVIII, FF8, 最终幻想8, 太空戰士 8
Countries: Japan
Publishers: Square Enix, Square Electronic Arts, Squaresoft

Description:

Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.

Storyline:

Final Fantasy VIII is set on a fantasy world with science fiction elements, and focuses on Squall Leonhart, a young SeeD mercenary hired out to various missions by Balamb Garden. Squall and his friends are enlisted to help a group known as the Forest Owls led by Rinoa Heartilly, an endeavor that escalates into a conflict against the forces led by Sorceress Edea.

Keywords:

dreams saving the world time travel damsel in distress bloody death artificial intelligence boss fight explosion digital distribution human polygonal 3d collectibles original soundtrack release profanity sniping melee anti-hero plot twist ambient music flashback women in refrigerators syndrome tragic hero reluctant hero male protagonist magic instant kill betrayal anime minigames bink video non-player character female antagonist turn-based summoning support dialogue trees sword & sorcery attributes world map shopping loot gathering love triangle party system minotaurs side quests healer scripted events random encounter status effects mercenary military insanity backtracking rivaling factions questing leveling up grinding dystopian overworld apocalypse male antagonist level cap fictional currencies mad scientist teenager poisoning restoration kill quest stat tracking subtitled silence audio logs non-linear storytelling interactive environments weapon workshops context sensitive greatest hits level scaling multiple protagonists fate surprising character switches full motion video save point checkpoints resistance rock music political thriller new protagonist in sequel anti-villain bad parents amnesia playstation network recurring boss temporary invincibility camping false death metagame ancient advanced civilization technology not-so-bad guys quick time event innocent people die bromance motion blur disc streaming pre-rendered backgrounds black magic escaping imprisonment bats alchemy mythology active ability white magic sailing time paradox motion capture animation power of friendship victory music potential love interest retroactive achievements planet destruction fan service optional boss basilisks playstation tv support time-manipulation dolphin wrestling moves in non-wrestling games villain turned good playable boss flight secret history party-based combat blindness tragic villain train level war veterans damage over time playstation underground interactive achievement awards 2000 fashion psone classics real-time over pre-rendered movies heavy metal phoenix tyrannosaurus rex transforming boss armageddon multiple storylines backwards compatibility spiky-haired protagonist androgyny dark past battle screen secret past jrpg active time battle j-pop groundhog day scenario interactive battle system pom-pom soft reset card collection card based combat pocketstation support