System Shock 2 (1999)

System Shock 2 (1999)

SS2, Junction Point

Release Date: 1999, August 11
Alternative Titles: SS2, Junction Point
Countries: United States of America, United States of America
Publishers: Electronic Arts, Nightdive Studios

Description:

A first-person cyberpunk exploratory horror RPG and sequel to System Shock (1994) in which a soldier wakes up in the starship Von Braun in the aftermath of a disaster and finds himself in the midst of a conflict between SHODAN, the artificial intelligence antagonist of System Shock seeking mastery over humanity, and The Many, a flesh-based psychic hive mind led by the ship's corrupted AI.

Storyline:

The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person shooting and exploration. It also incorporates role-playing system elements, in which the player can develop unique skills and traits, such as hacking and psionic abilities.

Keywords:

cyberpunk sequel basketball murder survival horror villain bloody drugs death run and gun steam artificial intelligence revenge easter egg one-man army boss fight explosion playing cards voice acting human polygonal 3d original soundtrack release melee real-time combat difficulty level vending machine interaction been here before suicide surveillance camera dynamic soundtrack plot twist male protagonist ghosts swimming darkness invisibility immersive assassin instant kill betrayal minigames non-player character female antagonist rpg elements steam trading cards shopping loot gathering fetch quests scripted events status effects gog preservation program military customization upgradeable weapons exploration backtracking dancing mind control fake in-game advertising vent crawling working for the enemy ghostly manifestation inventory management aliens robots mutants radiation skill points in game male antagonist nameless protagonist gambling hacking changing sides boss assistance poisoning cybernetics cyborg chemistry white noise corpse tape recorder audio logs video game characters that play video games sequence breaking interactive environments item combination valuable garbage meme origin fire manipulation outside of the map a.i. construct hostile a.i. slot machine weapon modification invisible enemy unreliable narrator psychic abilities environmental puzzles respawning telekinesis guided by radio biotechnology swarming enemies foreshadowing god complex respawn justification psychics surgery in game amnesia secret identity cryokinesis spaceship nanotechnology worm climbing monkey spider tooltips inconvenient malfunction moving platforms jumping puzzle first-person platforming infinite spawn cliffhanger metagame collective conciousness license hell interconnected-world regional censorship