The Elder Scrolls III: Morrowind (2002)

The Elder Scrolls III: Morrowind (2002)

TES3, Elder Scrolls 3, TESIII, Morrowind

Release Date: 2002, May 1
Alternative Titles: TES3, Elder Scrolls 3, TESIII, Morrowind
Countries: United States of America
Publishers: ZeniMax Media, Bethesda Softworks

Description:

The Elder Scrolls III: Morrowind is an open-world first-person role-playing game and the third main entry in The Elder Scrolls series. Set on the island of Vvardenfell in the province of Morrowind, the player arrives as a released prisoner and becomes involved in the political and religious conflicts of the Dunmer people. Gameplay combines freeform exploration, real-time combat, and character customization across a vast landscape of ashlands, swamps, and volcanic terrain, with a main quest centered on an ancient prophecy.

Storyline:

A prisoner of the Empire is released from custody and sent by ship to the island district of Vvardenfell in the province of Morrowind. Bearing instructions from the Emperor himself, the newcomer is directed to make contact with a secretive order called the Blades, who believe the prisoner may fulfill an ancient Dunmer prophecy: the return of Nerevar, a legendary warrior whose reincarnation is foretold to unite the warring factions of Morrowind and confront a growing supernatural threat emanating from the volcanic Red Mountain at the island's center.

Keywords:

saving the world chosen one sequel anthropomorphism murder drugs death steam snow day/night cycle boss fight sexual content human polygonal 3d original soundtrack release wasd movement downloadable content melee real-time combat difficulty level dolby digital bartender suggestive themes ghosts swimming single-player only theft particle system pickpocketing immersive assassin magic tomb raiding bink video non-player character multiple gameplay perspectives xbox 360 backwards compatibility lock picking vampire summoning support trolls necromancy attributes customizable characters world map loot gathering bards character creation side quests branching storyline commerce healer sleeping fetch quests quest tracking mana barbarians ghoul dark elves conjuration illusion mercenary wizards good vs evil throwing weapons goblins disease mummy slavery racism skeletons werewolves questing vampire hunter skill tree vampirism leveling up hunting rat zero to hero nameless protagonist two-handed weapons game reference movie reference changing sides movement penalty flower picking negotiation escort mission falling damage liberation bribery item combination mod support fast traveling greatest hits level scaling monomyth roaming the countryside merchants custom soundtrack religion teleportation floating island telekinesis reincarnation procedural generation reptilian humanoid spellcaster invented language god mode agents archery warriors trainer battle mage guild alchemy gods user generated content duel smuggling summoners levitation blacksmith optional lore acrobatics danger zone level by doing witch hunter